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Thursday, June 21, 2012

Video game review: Plague Inc.



 LOVED IT: Surprisingly realistic presentation, good balance between humor and macabre tone, easy to get into and hard to put down
HATED IT: Too much watching instead of playing, user doesn't receive enough information, DNA points feel random
GRAB IT IF: You enjoy management games

Eradicating the human race has never been so much fun.
Welcome to Plague Inc., the iOS game that tasks you with developing a virus — or bacteria or fungus or other humanity-infecting phenomenon — into the scourge of humanity.
Morbid? Sure. But developer Ndemic Creations manages to make its disgusting premise painfully addictive, blending just enough humorous touches into a stunningly deep and realistic model of planet Earth.
The depth of Plague Inc. exceeds its bare-bones presentation. You'll spend most of your time staring at a simple world map, watching tiny airplanes and boats move about. The game begins when you tap on a country — any one of your choosing — and this is where your virus begins.
As days become weeks and weeks become months and months become years, you acquire DNA points, which are used to add characteristics to your virus. You may adjust its symptoms so it drives the infected insane, give it a biological shell to protect against cold climates, even let it be transmitted by birds or rats.
However you develop your plague, you must do it carefully, because eradicating humanity is far more challenging than it may look. First and foremost (at least I think), your virus must spread, infecting millions, then billions. But it must do so at a careful pace; infect too many and the world will take notice, eventually taking steps to work on a cure.
Eventually, the disease must kill, but again, you must balance mass biological murder carefully, for fear of killing all your hosts before the entire world has been infected or cured.
It all takes place in a well-modeled world. Your virus won't conquer the earth in a year, or two or three; like the maladies plaguing us now, you must take your time. And as you build your silent killer, you see the world change, see Sarah Palin take over as an emergency President in the U.S., see the London Olympics shifted, see 4-D movies hit theaters (by 2013, actually). Such little touches add slight levity to a game with a dark soundtrack and a murderous theme.
It's all incredibly hard to put down, despite a handful of flaws. All too often, Plague Inc. doesn't give you enough information to build properly. Instead of providing in-depth data on how countries are working toward a cure, you get only a percentage saying how close the cure is to completion.
And while you can evolve some interesting symptoms — everything from sores to insanity to vomiting — you barely see truly personalized results. Your disease's success is still simply represented by a death toll and a rundown on who has been infected.
But these are all correctable problems, and Ndemic continues to work to make this game better; it just added such things as global warming in version 1.2 and has hinted at more improvements (including, yup, zombies).
Until then — or until Plague Inc. evolves into the next iOS title to wind up as a console downloadable — Plague Inc. will keep infecting tablets and iPhones.
And it's worth letting it infect yours, too.
From:nydailynews.com



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